Attribute Enhancement by Gears
Speed of arms:
Slow Two-handed weapons recommended showing greatest power under the two suggested talents. As for Fury talent, as long as the weapons possess high DPS, combination of slow mainhand and fast offhand or fast weapons in both hands all work.
Strength:
1 point increase in Strength improves melee attack power by 2. Base on this theory, 1 point increase in strength is preferable to 2 points in attack power when choosing equipment/Gems/Enchantment. Also, strength is influenced by Blessing of Kings, attack power increase through enhances ranged attack, but is of little use for a warrior.
Agility:
Players receive 1 point of ranged attack power (RAP) per point of agility, hardly meaningful for a warrior.Players gain 1 point increase in armor per point of agility.Note that:
For a level 70 Warrior:
| 33 Agility | 1% CHR increase |
| 30 Agility | 1% Dodge increase |
To surmarize, agility is unimportant for a warrior making advancement in levels.
AP
Directly influences damage made as Spell power of casters.
Influcences DPS: 14 AP= 1 point increase in DPS
Influences DPH: AP-based DPS multiplies weapon speed works an equation of values which are added to maximum and minimum damage quantity of weapons.
Stamina increases health, 1 point stamina equals 10 points increase in health.
Intellect and spirits means little.
Crit Chance:
Damage doubles under CH. CH displayed on the panel indicates the CHR you have on the your peer targets. CHR improves when fighting enemies lower thank you and decreases when dealing with superior targets. CH rank and agility stat are all relative to CHR. At level 70, 22.08 CH rank and 33 point agility all equals 1% increase in CHR respectively.
Hit Rating:
Hit Rating attributes decides how well you hit on your targets. Under the situation of full Weapon skills, HR stays at 5% with peer mobs(24% with dual hand weapons). You need at least 5% HR during the powerleveling process(Titan's Grip talent requires 5% punishment HR, so a warrior uses Titan's Grip requires at least 10% in HR)
Expertise:
It enables you reduce the chance enemies dodge or parry your attack, at level 70, Each 3.94 expertise rate means 1 point increase in Hit bringing 0.25% drop in chance that your enemy dodges and parry your attack. Consumption items of hit are at lower rank compared with those for HR, improving expertise is the best way to increase HR before expertise reaches at its maximum.
Haste Rating:
It positively influces your attaking speed, at level 70, each 15.76 haste rating Rank equals 1% attaking speed increase. Please note that Picking up speed means improved frequency of your attacking moves within a timing unit. There is always an overlap between equipment with Haste ranks and Buffs that raises attack speed by percentages. For fury Titan grip, Haste attibuited is crutial.
Armor penetration
Aims at reducing the armor attributes of your targets, is a very good output attributes.
Dodge:
Dogde one attack from your enemy, only effective to those confronting mob's attack. One the contrary, mobs can duck the attacks from behind.
Parry:
Use melee weapons to block the attack, won't work without melean weapons. Like dodge, only take effects to attacks coming to your face. Disabled to those ranged attacks. Mobs don't pary attack from behind too.



