Northrend Overview
Hunter Advanced Class Guide
Perfect Leveling Route
Borean Tundra (68-72)
Howling Fjord (68-72)
Dragonblight (71-74)
Grizzly Hills (73-75)
Zul'Drak (74-77)
Sholazar Basin (75-78)
The Storm Peaks (76-78)
Icecrown (77-80)

WotLK(Horde) 70-80 Leveling Guide for Hunter

Quest Search
Total 1052 pages , Current Page: 12

New Spells

Master's Call

Requires level 75

Beast mastery

7% of base mana

25 yd range

Instant cast

1 min cooldown

Your pet attempts to remove all root and movement impairing effects on the target, and cause them to be immune to all such effects for 4 sec.

Kill Shot Rank 1

Requires level 71

Marksmanship

7% of base mana

5 - 45 yd range

Instant cast

35 sec cooldown

Requires Ranged Weapon

You attempt to finish the wounded target off, firing a long range attack dealing 200% weapon damage plus [RAP * 0.40 + 410]. Kill Shot can only be used on enemies that have 20% or less health.

Freezing Arrow Rank 1

Requires level 80

Survival

3% of base mana

40 yd range

Instant cast

30 sec cooldown

Requires Ranged Weapon
Fire a freezing arrow that places a Freezing Trap at the target location, freezing the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one trap can be active at a time.
Chimera Shot Rank 1
Talented Abilities

Marksmanship

16% of base mana

5 - 35 yd range
Instant cast 10 sec cooldown

Requires Ranged Weapon

You deal 125% weapon damage, refreshing the current Sting on your target and triggering an effect:
Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting.
Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.
Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.

Explosive Shot Rank 1

Talented Abilities

Survival

5 - 35 yd range
10% of base mana  
Instant cast

6 min cooldown

Requires Ranged Weapon

You fire an explosive charge into the enemy target, dealing [RAP * 0.08 + 89]-[RAP * 0.08 + 107] Fire damage. The charge will blast the target every second for an additional 2 sec. Each charge also deals [(RAP * 0.08 + 89) / 4]-[(RAP * 0.08 + 107) / 4] Fire damage to all nearby enemies within 5 yards of the target.