Inscription is a profession which was introduced in Patch 3.0.2 with the coming WLK. Every level 80 player will get a new spell book page to which they can add up to six glyphs to the slots- 3 Major Glyphs and 3 Minor Glyphs. Inscription allows players to update ablilities by augmenting the cooldown, damage, or mechanicsof a spell. Selecting talent-oriented and appropriate Glyphs stimulates the speed of character advancement
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Glyph of Icebound Fortitude |
| Major Glyph |
| Classes: Death Knight |
Requires Level 55 |
| Use: Your Icebound Fortitude costs no runic power. |
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Glyph of Anti-Magic Shell |
| Major Glyph |
Classes: Death Knight |
Requires Level 55 |
| Use: Increases the duration of your Anti-Magic Shell by 5 sec but increases the cooldown by 15 sec. |
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Glyph of Plague Strike |
| Major Glyph |
| Classes: Death Knight |
Requires Level 55 |
| Use: Your Plague Strike does 20% additional damage if there is a disease on the target. |
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Glyph of Pestilence |
| Major Glyph |
| Classes: Death Knight |
Requires Level 55 |
| Use: Your Evocation ability also causes you to regain 60% of your health over its duration. |
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Glyph of Arcane Intellect |
| Minor Glyph |
| Classes: Death Knight |
Requires Level 55 |
| Use: Increases the radius of your Pestilence effect by 5 yards. |
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Glyph of Horn of Winter |
| Minor Glyph |
| Classes: Death Knight |
Requires Level 55 |
| Use: Horn of Winter costs 10 less runic power. |
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Glyph of Blood Tap |
| Minor Glyph |
| Classes: Death Knight |
Requires Level 55 |
| Use: Your Blood Tap no longer causes damage to you. |
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