Northrend Overview
DK Advanced Class Guide
Perfect Leveling Route
Borean Tundra (68-72)
Howling Fjord (68-72)
Dragonblight (71-74)
Grizzly Hills (73-75)
Zul'Drak (74-77)
Sholazar Basin (75-78)
The Storm Peaks (76-78)
Icecrown (77-80)

WotLK(Alliance) 70-80 Leveling Guide for Death Knight

Quest Search
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Spells Overview

The Death Knight will start at level 55 in a necropolis floating over the Eastern Plaguelands, with multiple spells and abilities ready to use.

Blood Presence

1 Blood

Instant 1 sec cooldown
Strengthens the Death Knight with the presence of blood, increasing damage by 15% and healing the Death Knight by 2% of damage dealt.  Only damage dealt to targets that grant experience or honor can trigger this heal.  Only one Presence may be active at a time.
Death Grip

Unlimited range

Harness the unholy energy that surrounds and binds all matter, drawing the target toward the death knight and forcing the enemy to attack the death knight for 3 sec.
Icy Touch
Rank 1

1 Frost

20 yd range
Chills the target for 127 to 137 Frost damage and  infects them with Frost Fever, a disease that reduces melee and ranged attack speed by 14% for 12 sec.
Plague Strike
Rank 1

1 Unholy

Melee Range
Requires Melee Weapon

A vicious strike that deals 30% weapon damage plus 37.5 and infects the target with Blood Plague, a disease dealing Shadow damage over time.  The strike removes one heal over time effect from the target.

Blood Strike
Rank 1
1 Blood Melee Range
Requires Melee Weapon

Instantly strike the enemy, causing 50% weapon damage plus 65, and an additional 32.5 bonus damage per disease.

Death Coil
Rank 1

40 Runic Power

30 yd range
Fire a blast of unholy energy, causing 167 Shadow damage to an enemy target or healing 250.5 damage from a friendly Undead target.

Through the Death Knight-specific quests in this necropolis, the character learns to master the power of the Death Knight and learns to use this new power for their will. Quests will take them outside the necropolis and into an area within the Eastern Plaguelands. They will start with various greens and blues for equipment. Death Knights will use new items called Sigils for their relic slot.

Raise Dead
Rank 1

1 Blood

30 yd range

Instant 5 min cooldown

Raises a Ghoul to fight by your side.  If no humanoid corpse that yields experience or honor is available, you must supply Corpse Dust to complete the spell.  If the corpses of friendly players are raised, they will have control over the Ghoul.  You can have a maximum of one Ghoul at a time.  Lasts 2 min.