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Borean Tundra (68-72)
Howling Fjord (68-72)
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Zul'Drak (74-77)
Sholazar Basin (75-78)
The Storm Peaks (76-78)
Icecrown (77-80)

WotLK(Alliance) 70-80 Leveling Guide for Death Knight

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Death Knight Combat

The death knight uses a unique rune-based resource system to govern his spells and abilities. Three rune types exist: blood, frost, and unholy, each with an attached color and symbol. A Death Knight has two of each type of rune on their weapon.The 2B/2U/2F set-up is permanent and unchangable.

In addition, whenever the Death Knight uses a rune ability against a foe, it will build up a certain amount of Runic Power. This Runic Power is used by certain abilities, which completely drain all the Runic Power that has been accumulated. The more power stored, the more effective the ability.

The runic power is like rage for the warrior, will decrease with time.

1

This picture demonstrates the rune power with its maximum 100. With talent specs, a Death Knight can max it to 130. A Death Knight earns 10 rune power points by use of one rune ability that requires single rune. Increase in rune power doubles with rune ability that requires 2.

2 blood rune
3 frost rune
4 unholy rune
5 death rune

With certain talent points, a death rune can be made after the cool down for a rune ability, which can be converted into any kind of those 3 types of runes.

Death Knights now customize their weapons through the class' Runeforging ability. Runeforging uses a specialized Rune Forge, which can be found in Ebon Hold. This ability allows Death Knights to attach runes to their weapons which give a variety of passive combat buffs.

Runeforging
Instant
Allows the Death Knight to emblazon their weapon with runes.
 
Rune Forge in Ebon Hold

Runes

Rune of Cinderglacier
5 sec cast

Affixes your rune weapon with a rune that has a chance to increase the damage by 20% for your next 2 attacks that deal Frost or Shadow damage.  Modifying your rune weapon requires a Rune Forge in Ebon Hold.

Rune of Razorice
5 sec cast

Affixes your rune weapon with a rune that causes 2% extra weapon damage as Frost damage and has a chance to increase Frost vulnerability. Modifying your rune weapon requires a Rune Forge in Ebon Hold.